Difference between revisions of "Psionics: Power List"
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** Sciences | ** Sciences | ||
*** [[#Brain_Lock|Brain Lock]] | *** [[#Brain_Lock|Brain Lock]] | ||
− | *** [[# | + | *** [[#False_Sensory_Input|False Sensory Input]] |
** Arts | ** Arts | ||
+ | *** [[#Phantasmagoria|Phantasmagoria]] | ||
*** [[#Reddopsi|Reddopsi]] | *** [[#Reddopsi|Reddopsi]] | ||
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| | ||
+ | |||
+ | <div id="False_Sensory_Input"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">FALSE SENSORY INPUT</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Disciplines:''' Telepathy [Mind-affecting] | ||
+ | |- align="left" | ||
+ | |'''Level:''' [[Class:_Psionicist|Psi]] Sci | ||
+ | |- align="left" | ||
+ | |'''Activation DC:''' 16 | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Close (25 feet + 5 feet/power point) | ||
+ | |- align="left" | ||
+ | |'''Target:''' One creature | ||
+ | |- align="left" | ||
+ | |'''Duration:''' 1 round | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' Will negates | ||
+ | |-align="left" | ||
+ | |''You alter a creature's perceptions of the world.'' | ||
+ | |-align="left" | ||
+ | |You have a limited ability to falsify one of the subject’s senses. The subject thinks she sees, hears, smells, tastes, or feels something other than what her senses actually report. You can’t create a sensation where none exists, nor make the subject completely oblivious to a sensation, but you can replace the specifics of one sensation with different specifics. For instance, you could make a human look like a dwarf (or one human look like another specific human), a closed door look like it is open, a vat of acid smell like rose water, a parrot look like a bookend, stale rations taste like fresh fruit, a light pat feel like a dagger thrust, a scream sound like the howling wind, and so on. | ||
+ | |-align="left" | ||
+ | |You can switch between senses you falsify round by round. You can’t alter the size of an object by more than 50% by using this power. Thus, you couldn’t make a castle look like a hovel, but you could make it look like a different castle, or a rough hillock of approximately the same size. | ||
+ | |-align="left" | ||
+ | |Because you override a victim’s senses, you can fool a victim who is using ''true seeing'' or some other method of gathering information, assuming you know that the victim is actively using such an effect. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''1 PP'''):''' This effect can alter an additional piece of sense-data. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''2 PP'''):''' Increase the duration by 1 round. | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
<div id="Mind_Thrust"> | <div id="Mind_Thrust"> | ||
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|'''Disciplines:''' Telepathy [Mind-affecting] | |'''Disciplines:''' Telepathy [Mind-affecting] | ||
|- align="left" | |- align="left" | ||
− | |'''Level:''' [[Class:_Psionicist|Psi]] | + | |'''Level:''' [[Class:_Psionicist|Psi]] Art |
|- align="left" | |- align="left" | ||
− | |'''Activation DC:''' | + | |'''Activation DC:''' 19 |
|- align="left" | |- align="left" | ||
− | |'''Activation Time:''' | + | |'''Activation Time:''' 3 rounds |
|- align="left" | |- align="left" | ||
|'''Range:''' Close (25 feet + 5 feet/power point) | |'''Range:''' Close (25 feet + 5 feet/power point) | ||
Line 170: | Line 208: | ||
|'''Target:''' One creature | |'''Target:''' One creature | ||
|- align="left" | |- align="left" | ||
− | |'''Duration:''' | + | |'''Duration:''' Permanent |
|- align="left" | |- align="left" | ||
|'''Saving Throw:''' Will negates | |'''Saving Throw:''' Will negates | ||
|-align="left" | |-align="left" | ||
− | |''You | + | |''You force a creature to live in a world inside it's own mind.'' |
|-align="left" | |-align="left" | ||
− | | | + | |This power enables you to warp the consciousness and senses of a creature, sending the victim into a catatonic state. |
|-align="left" | |-align="left" | ||
− | | | + | |The creature’s senses are pinched off from the real world if it currently has 100 or fewer hit points. The subject’s senses are all completely fabricated from within its own mind, though it may not realize this. In reality, the subject sprawls limply, drooling and mewling, and eventually dies of thirst and starvation without care. The subject lives within its own made-up world until the time of its actual death. |
|-align="left" | |-align="left" | ||
− | | | + | |Manifesting ''phantasmagoria'' a second time on an affected creature turns its sensory pathways outward once more. |
|-align="left" | |-align="left" | ||
− | + | |'''Augmentation ('''2 PP'''):''' Increase the hit point cap of this effect by 10. | |
− | + | ||
− | |'''Augmentation ('''2 PP'''):''' Increase the | + | |
|} | |} | ||
</div> | </div> |
Revision as of 10:42, 17 September 2009
Psionic powers as they are in Trinity, for the psionicist class.
Power List
- Psychometabolism
- Sciences
- Telepathy
- Devotions
- Sciences
- Arts
Power Descriptions
BIOFEEDBACK
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Disciplines: Psychometabolism |
Level: Psi Sci |
Activation DC: 16 |
Activation Time: Standard action |
Range: Personal |
Target: You |
Duration: 1 round |
Saving Throw: None |
You take conscious control of your body's restorative mechanisms, allowing you to heal faster. |
During your turn, you may spend a swift action to heal 1 point. You cannot use this ability more than once each turn. |
Augmentation (1 PP): When you spend a swift action to heal yourself, heal 1 additional point. |
Augmentation (2 PP): Increase the duration by 1 round. |
Augmentation (5 PP): Each round, you may spend a swift action to make a new saving throw against any one negative physical status effect. |
Augmentation (6 PP): Each round, you may spend a swift action to gain regeneration 0 for 1 round. |
BRAIN LOCK
|
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Disciplines: Telepathy [Mind-affecting] |
Level: Psi Sci |
Activation DC: 16 |
Activation Time: Full-round action |
Range: Close (25 feet + 5 feet/power point) |
Target: One creature |
Duration: 1 round |
Saving Throw: Will negates |
You overload your target's mind with psionic energy, rendering them incapable of thought. |
The creature affected is unable to take mental actions and is paralyzed. A successful Will save negates this effect. |
Augmentation (2 PP): Increase the duration by 1 round. |
Augmentation (5 PP): The creature cannot use Force abilities for the duration of the effect. |
DETECT THOUGHTS
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Disciplines: Telepathy [Mind-affecting] |
Level: Psi Dev |
Activation DC: 13 |
Activation Time: Standard action |
Range: Personal |
Area: 60-ft radius emanation centered on you |
Duration: 10 minutes |
Saving Throw: Will negates |
You attune your psionic senses to the minds of creatures nearby, allowing you to hear their surface thoughts if you listen. |
For the duration of this power, you may take a standard action to listen to the surface thoughts of a creature within range; this effect lasts for 1 round, but you may sustain it on your next turn as a swift action. The creature may make a Will save to avoid this effect; if they do so, they are immune to your further uses of this power for 24 hours. |
While listening to surface thoughts, you gain a +4 insight bonus to Bluff, Diplomacy, and Sense Motive checks against the creature. |
Augmentation (1 PP): Increase the insight bonuses granted by this power by +1. |
Augmentation (2 PP): You may listen to a creature's surface thoughts as a move action. |
Augmentation (2 PP): Increase the duration of this effect by 10 minutes. |
Augmentation (2 PP): When you tune into a creature's surface thoughts, that effect lasts an additional round. |
FALSE SENSORY INPUT
|
---|
Disciplines: Telepathy [Mind-affecting] |
Level: Psi Sci |
Activation DC: 16 |
Activation Time: Standard action |
Range: Close (25 feet + 5 feet/power point) |
Target: One creature |
Duration: 1 round |
Saving Throw: Will negates |
You alter a creature's perceptions of the world. |
You have a limited ability to falsify one of the subject’s senses. The subject thinks she sees, hears, smells, tastes, or feels something other than what her senses actually report. You can’t create a sensation where none exists, nor make the subject completely oblivious to a sensation, but you can replace the specifics of one sensation with different specifics. For instance, you could make a human look like a dwarf (or one human look like another specific human), a closed door look like it is open, a vat of acid smell like rose water, a parrot look like a bookend, stale rations taste like fresh fruit, a light pat feel like a dagger thrust, a scream sound like the howling wind, and so on. |
You can switch between senses you falsify round by round. You can’t alter the size of an object by more than 50% by using this power. Thus, you couldn’t make a castle look like a hovel, but you could make it look like a different castle, or a rough hillock of approximately the same size. |
Because you override a victim’s senses, you can fool a victim who is using true seeing or some other method of gathering information, assuming you know that the victim is actively using such an effect. |
Augmentation (1 PP): This effect can alter an additional piece of sense-data. |
Augmentation (2 PP): Increase the duration by 1 round. |
MIND THRUST
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Disciplines: Telepathy [Mind-affecting, Psychic] |
Level: Psi Dev |
Activation DC: 13 |
Activation Time: Standard action |
Range: Close (25 feet + 5 feet/power point) |
Target: One creature |
Duration: Instantaneous |
Saving Throw: Will negates |
You form psionic energy into a mental barb and use it to skewer a creature's mind. |
You deal 1d8 psychic damage to a single creature. A successful Will save prevents the damage. |
Augmentation (1 PP): Increase the damage dealt by 1d8. |
Augmentation (2 PP): Increase the saving throw DC by +1. |
PHANTASMAGORIA
|
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Disciplines: Telepathy [Mind-affecting] |
Level: Psi Art |
Activation DC: 19 |
Activation Time: 3 rounds |
Range: Close (25 feet + 5 feet/power point) |
Target: One creature |
Duration: Permanent |
Saving Throw: Will negates |
You force a creature to live in a world inside it's own mind. |
This power enables you to warp the consciousness and senses of a creature, sending the victim into a catatonic state. |
The creature’s senses are pinched off from the real world if it currently has 100 or fewer hit points. The subject’s senses are all completely fabricated from within its own mind, though it may not realize this. In reality, the subject sprawls limply, drooling and mewling, and eventually dies of thirst and starvation without care. The subject lives within its own made-up world until the time of its actual death. |
Manifesting phantasmagoria a second time on an affected creature turns its sensory pathways outward once more. |
Augmentation (2 PP): Increase the hit point cap of this effect by 10. |
REDDOPSI
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Disciplines: Telepathy [Mind-Affecting] |
Level: Psi Art |
Activation DC: 19 |
Activation Time: Standard action |
Range: Personal |
Target: You |
Duration: 1 round |
Saving Throw: None |
You envelop your mind in a reflective psionic shield, reflecting mental intrusion. |
Mind-affecting effects that target you rebound to target the original manifester. Magic and Technology effects that target your mind can resist this effect by overcoming your Spell or Technology Resistance, as appropriate. |
While this effect is active, you suffer a -3 penalty to all Activation checks for psionic powers. |
Force effects of Forces other than Psionics that would be affected by this power simply dissipate harmlessly, rather than rebound back at their origin. |
Augmentation (1 PP): Reduce the penalty to Activation checks by 1 (minimum -0). |
Augmentation (3 PP): Increase the duration by 1 round. |
Augmentation (5 PP): Reduce the activation time of this power to an immediate action. You can use it quickly enough to benefit from it in reaction to being targeted by a mind-affecting effect. |
Augmentation (10 PP): Force effects of other Forces that would rebound do so if you succeed at a manifester level check against DC 8 + the original effect's origin's Force-user level. |