Difference between revisions of "Psionics: Power List"
GnomeWorks (Talk | contribs) |
GnomeWorks (Talk | contribs) |
||
Line 44: | Line 44: | ||
* Sciences | * Sciences | ||
** [[#Biofeedback|Biofeedback]] | ** [[#Biofeedback|Biofeedback]] | ||
+ | |||
+ | ==[[Psionics:_Psychoportation_Power_List|Psychoportation]]== | ||
+ | None yet. | ||
+ | |||
+ | ==[[Psionics:_Metacreativity_Power_List|Metacreativity]]== | ||
+ | None yet. | ||
+ | |||
+ | ==[[Psionics:_Clairsentience_Power_List|Clairsentience]]== | ||
+ | None yet. | ||
==[[Psionics:_Telepathy_Power_List|Telepathy]]== | ==[[Psionics:_Telepathy_Power_List|Telepathy]]== |
Revision as of 02:09, 27 May 2010
Psionic powers as they are in Trinity, for the psionicist class.
There got to be too many powers, so we had to split them up over several pages.
Contents
Power List
The following are the power lists for each discipline, sorted by grade, then alphabetically.
Psychokinesis
Psychokinesis is the discipline of movement. Exploiting the principle that brain-waves are a force that can be applied to objects, the psionicist wielding psychokinesis learns to manipulate the world around her in many varied and nuanced ways. As she progresses into the deeper mysteries of the discipline, she unlocks the ability to control gravity, molecular structures, and even the flow of time.
- Devotions
- Sciences
- Ballistic Telekinesis
- Chemoreceptive Telekinesis
- Electrokinesis
- Fine Manipulation Telekinesis
- Gravitic Burst
- Multikinesis
- Tactile Telekinesis
- Telekinetic Maneuver
- Telekinetic Sphere
- Thermokinesis
- Arts
- Chronokinesis
- Create Object
- Magnetization
- Molecular Disintegration
- Null Gravity
Psychometabolism
Psychometabolism is the study of biology. Equipped with an understanding of the biological effects of meditation, the psychometabolist explores the nuances of the concept of mind-over-body.
- Sciences
Psychoportation
None yet.
Metacreativity
None yet.
Clairsentience
None yet.
Telepathy
- Devotions
- Cloud Mind
- Cognize Language
- Conceal Thoughts
- Daze
- Detect Thoughts
- Distract
- Empathy
- Id Insinuation
- Mind Thrust
- Mindlink
- Sense Link
- Thought Shield
- Sciences
- Brain Lock
- Catapsi
- Dominate
- False Sensory Input
- Insanity
- Instill Emotion
- Mindwipe
- Probe
- Psychic Crush
- Psychic Leech
- Suggestion
- Arts
- Phantasmagoria
- Reddopsi
- Mind Blank
- Mind Switch
- Overmind
Descriptions Explanations
Duration: ... (S)
- This means that the power's duration is such that, if you activate it again on your next turn, the effect is seamless; that is, it is continuous from one use to the next.
Psychic Damage
- Psychic is a new energy type. It is used exclusively by psionics.
[Telekinetic]
- Telekinetic is a new descriptor. Using a power with this descriptor does not disrupt your concentration of telekinesis; failure to manifest it does not disrupt your concentration.
Design Notes
Where I talk about what the hell I'm doing.
Psychokinesis
Of all the disciplines I've contemplated up to this point (Sept 22, 09), this one is the most different from the source material.
Unfortunately, it also nearly breaks the psionics system here as written. The problem with psychokinesis is that it all pretty much revolves around one power - telekinesis - and variations thereof. It makes sense, then, that the variations just improve the base power... but that's rather uninteresting, unfortunately, and definitely doesn't fit the feel of the powers system as envisioned.
As of this morning, I think what we're looking at is a series of powers that expand upon telekinesis while it's active. Ballistic telekinesis is, I think, a pretty good preview of what the majority of psychokinesis powers will look like: they allow you to do something more with your telekinesis target, and using them specifically counts as maintaining concentration on telekinesis.