Difference between revisions of "Psionics: Metacreativity Power List"
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|'''Augmentation ('''2 PP'''):''' Increase the radius of this power by 5 feet. | |'''Augmentation ('''2 PP'''):''' Increase the radius of this power by 5 feet. | ||
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+ | |} | ||
+ | </div> | ||
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+ | <div id="Incarnate"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">INCARNATE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Metacreativity [Telefab] | ||
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+ | |'''Activation Time:''' 1 hour | ||
+ | |- align="left" | ||
+ | |'''Range:''' Personal | ||
+ | |- align="left" | ||
+ | |'''Target:''' One or more manifested powers (see text) | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Permanent | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' None | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You reverse your metacreative faculties, imprinting physical properties onto the metaphysical, making the impermanent incarnate.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''telefab'', you may activate this power. If you do, you can make some of your psionic powers permanent. As your knowledge of this power grows, you can make more and more powerful powers permanent. | ||
+ | |-align="left" | ||
+ | | | ||
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+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |Choose a single power you are currently manifesting that has a range of personal; this power must be a base power (that is, one that does not have a discipline descriptor) as a ''devotion''. The power becomes permanent; a permanent power is always on, no longer requiring your concentration to maintain, and its effects can be invoked by expending the normal manifestation time. If the power would end (such as with ''precognition''), it does not, but instead becomes dormant until you spend a standard action to reactivate it, which it does so at its full strength. | ||
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+ | |While you are manifesting this power, the target powers' durations are not expended; manifesting this power is considered maintaining concentration on the target powers. | ||
+ | |-align="left" | ||
+ | |Incarnated powers can be nullified by a ''null psionics field'' or similar effects; however, the incarnated powers return 1d4 rounds after the suppressing or nulling effect ends. You can spend a standard action to reactive a power that has been suppressed in this way. | ||
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+ | |Incarnated powers are never treated as augmented by PP, unless you specifically have the ability to treat those powers as though they had virtual PP; if you do, this virtual PP is spent when you manifest this power, and you cannot change the virtual PP allocation. Incarnated powers cannot be affected by Metapsionic feats. An incarnated power behaves as though it had been created at your current manifester level. | ||
+ | |-align="left" | ||
+ | |An incarnate power requires one of your attunement slots. You can willingly negate the incarnate power at any time as a non-action, ending it permanently. | ||
+ | |} | ||
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+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'', except you can incarnate a base power as a ''science'', or any other power as a ''devotion''. | ||
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+ | |You cannot incarnate a power with a duration of instantaneous. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'' and a ''science'', except you can incarnate a base power as an ''art'', or any other power as a ''science.'' | ||
+ | |-style="background:white;" align="left" | ||
+ | |You can also choose to incarnate two powers as ''devotions'', which then together only require one attunement slot. | ||
+ | |-align="left" | ||
+ | |In addition, you can now incarnate powers that do not affect solely you. This power's range becomes "'''Range:''' Touch," and you can target powers affecting other creatures, or free-standing effects (such as astral constructs). You can only incarnate powers affecting other creatures or free-standing effects if the originating power is a base power as a ''science'', or any other power as a ''devotion'', and otherwise follow the normal rules for incarnated powers. Free-standing effects count against your attunement slots, while powers manifested on other creatures count against that creature's attunement slots. A creature upon whom you have made an incarnated power can willingly negate the incarnated power at any time as a non-action. | ||
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Revision as of 20:38, 12 November 2015
A list of metacreativity powers for the psionicist class. The list got too long, so it's split into a number of pages now.
The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.
Psionic Powers
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Power Index | Clairsentience · Imagiportation · Metacreativity · Psychokinesis · Ratiovitality · Telepathy |
Metacreativity Power Descriptions
The following are the metacreativity powers in alphabetical order.
Base Power
This is the base power of the metacreativity discipline.
TELEFAB
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Classes: Psi | ||||
Discipline: Metacreativity | ||||
Activation Time: Standard action | ||||
Range: 0 ft. | ||||
Effect: Unattended object of nonliving matter, up to Tiny size (see text) | ||||
Duration: Concentration (Swift) | ||||
Saving Throw: None | ||||
Psionic Resistance: No | ||||
You reach into the ethereal with your mind, and bring forth an object from nothing. | ||||
You can manifest powers with the [Telefab] descriptor without disrupting your concentration on this power, even if you fail the Manifestation check. Powers with the [Telefab] descriptor with a duration of "Concentration" are maintained when you concentrate on maintaining this power. | ||||
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Other Powers
Other powers of the metacreativity discipline.
ASTRAL CONSTRUCT
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Classes: Psi | ||||||
Discipline: Metacreativity [Telefab] | ||||||
Activation Time: Standard action | ||||||
Range: Close (25 feet + 5 feet/2 manifester levels) | ||||||
Effect: One created astral construct | ||||||
Duration: Concentration (Swift) | ||||||
Saving Throw: None | ||||||
Psionic Resistance: No | ||||||
You forge a creature out of raw ectoplasm, then send it to do your bidding. | ||||||
When you are using telefab, you may activate this power. If you do, you create an astral construct, a creature forged out of the force of your will. As your knowledge of this power increases, you can create more powerful, more varied constructs. | ||||||
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CONCEALING AMORPHA
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Classes: Psi | |||||||
Discipline: Metacreativity [Telefab] | |||||||
Activation Time: Standard action | |||||||
Range: Close (25 feet + 5 feet/2 manifester levels) | |||||||
Effect: Quasi-real amorphous film (see text) | |||||||
Duration: Concentration (Swift) | |||||||
Saving Throw: None | |||||||
Psionic Resistance: No | |||||||
You bring forth thin ectoplasm, weaving it through the air, concealing the area. | |||||||
When you are using telefab, you may activate this power. If you do, you create a concealing amorpha, hindering creatures' ability to see. As your knowledge of this power grows, you can manipulate the ectoplasm, granting yourself cover and eventually concealment. | |||||||
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CRYSTALLIZE
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Classes: Psi | |||||
Discipline: Metacreativity [Telefab] | |||||
Activation Time: Standard action | |||||
Range: Close (25 feet + 5 feet/2 manifester levels) | |||||
Target: Varies (see text) | |||||
Duration: Concentration (Swift) | |||||
Saving Throw: Fortitude negates (see text) | |||||
Psionic Resistance: Yes | |||||
You pull forth ectoplasm from the ethereal, meld it with the flesh of a creature, and force it to crystallize. | |||||
When you are using telefab, you may activate this power. If you do, you can attempt to force creatures to become crystallized, either to their benefit or detriment. | |||||
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DIAMONDIZE
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Classes: Psi | |||||
Discipline: Metacreativity [Telefab] | |||||
Activation Time: Standard action | |||||
Range: Close (25 feet + 5 feet/2 manifester levels) | |||||
Target: One creature | |||||
Duration: Concentration (Swift) | |||||
Saving Throw: Fortitude negates (harmless) | |||||
Psionic Resistance: Yes | |||||
You pull forth crystalline ectoplasm and intertwine it with the flesh of a creature, granting it strength. | |||||
When you are using telefab, you may activate this power. If you do, you can integrate ectoplasmic diamond with creatures' skins, strengthening them against harm. | |||||
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ECTOWEB
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Classes: Psi | |||||||
Discipline: Metacreativity [Telefab] | |||||||
Activation Time: Standard action | |||||||
Range: Close (25 feet + 5 feet/2 manifester levels) | |||||||
Effect: Webs in a 20-foot radius area | |||||||
Duration: Concentration (Swift) | |||||||
Saving Throw: Reflex negates (see text) | |||||||
Psionic Resistance: No | |||||||
You pull strands of ectoplasm from the ethereal, trapping creatures. | |||||||
When you are using telefab, you may activate this power. If you do, you create a mass of webs that constrict your foes. As your knowledge of this power grows, you can encase your foes in this webbing. | |||||||
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INCARNATE
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Classes: Psi | ||||||
Discipline: Metacreativity [Telefab] | ||||||
Activation Time: 1 hour | ||||||
Range: Personal | ||||||
Target: One or more manifested powers (see text) | ||||||
Duration: Permanent | ||||||
Saving Throw: None | ||||||
Psionic Resistance: Yes | ||||||
You reverse your metacreative faculties, imprinting physical properties onto the metaphysical, making the impermanent incarnate. | ||||||
When you are using telefab, you may activate this power. If you do, you can make some of your psionic powers permanent. As your knowledge of this power grows, you can make more and more powerful powers permanent. | ||||||
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RECONSTRUCTION
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Classes: Psi | ||||
Discipline: Metacreativity [Telefab] | ||||
Activation Time: Standard action | ||||
Range: Touch | ||||
Target: One object or construct | ||||
Duration: Instantaneous | ||||
Saving Throw: Fortitude negates (object, harmless) | ||||
Psionic Resistance: Yes | ||||
You touch an object, gaining an understanding of its structure, and rebuild it. | ||||
When you are using telefab, you may activate this power. If you do, you can restore an object to its original state. As your knowledge of this power grows, your ability to repair items improves, eventually reaching the point that you can make it sturdier than it originally was. | ||||
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