Difference between revisions of "Lancer"

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This is a rough draft of the lancer. It is roughly based upon the "lancer" build found [http://forums.gleemax.com/showpost.php?p=5436939&postcount=104 here], but will be focused on not making it incredibly broken and also (hopefully) limit the absurd damage output.
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#REDIRECT [[Class: Lancer]]
 
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Then again, perhaps [http://www.enworld.org/forums/showpost.php?p=4179216&postcount=2 this] is better.
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'''The Lancer'''
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'''HD:''' d12
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'''Jump'''
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'''Level BAB Fort Ref Will Speed Special'''
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1 +1 +2 +1 +0 +10 ft Battle Jump, Skill Focus (Jump), Extraordinary Jump
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2 +2 +3 +2 +0 +10 ft Armored Jump (Half), Catfall (10 ft.)
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3 +3 +3 +2 +1 +10 ft Skill Mastery (Jump)
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4 +4 +4 +2 +1 +20 ft Catfall (20 ft.)
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5 Spring Jump
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6 Deadly Jump, Catfall (30 ft.)
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7
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8 +30 ft Armored Jump (Quarter), Catfall (40 ft.)
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9
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10 Catfall (50 ft.)
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11
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12 +40 ft Catfall (60 ft.)
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13
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14 Armored Jump (Ignore), Catfall (70 ft.)
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15
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16 +50 ft Catfall (80 ft.)
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17
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18 Catfall (90 ft.)
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19
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20 +60 ft Catfall (100 ft.)
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[[Image:Trinity_Lancer.jpg|thumb|250px|right|Lancers]]
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'''Jump Speed:''' For purposes of the Jump skill, add this amount to your movement rate.
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'''Battle Jump:''' As per the feat.
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'''Extraordinary Jump:''' Gain a bonus to Jump checks equal to your Lancer level.
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'''Armored Jump:''' Ignore the indicated amount of ACP from armor for purposes of Jump checks. At 14th level, you completely ignore ACP of armor in regards to Jump checks.
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'''Catfall:''' When you fall, treat the fall as the listed distance shorter than it actually was, for purposes of taking damage from falling.
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'''Skill Mastery:''' Take 10 on Jump checks, even in combat.
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'''Spring Jump:''' Always make Jump checks as though you were taking a 20 foot run beforehand, even if you don't.
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'''Deadly Jump:''' When you make a Jump check as part of a charge, you may take a full attack action.
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[[category:Trinity]]
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Latest revision as of 16:38, 19 December 2015

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