Difference between revisions of "Class: Epochent"

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Line 446: Line 446:
 
  Triple 10 Creature is cloned twice for 1 rd/level,
 
  Triple 10 Creature is cloned twice for 1 rd/level,
 
    then disappears for 2 rds/level. Will negates
 
    then disappears for 2 rds/level. Will negates
 +
 +
=Feats=
 +
The following are a selection of feats that are relevant to epochents.
 +
 +
 
 +
 +
<div id="Chain Jikuu">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#FCDC3B;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">CHAIN JIKUU [Metajikuu]</font></div>
 +
|-style="background:white;" align="left"
 +
|You can cause a jikuu to tug at the timelines of creatures near the original target.
 +
|-align="left"
 +
|'''Prerequisites:''' Chronist.
 +
|-align="left"
 +
|'''Benefit:''' Any jikuu that specifies a single target and has a range greater than touch can be chained so as to affect that primary target normally, then arc to a number of secondary targets equal to one-half your chronist level (maximum 10). Each arc affects one secondary target chosen by you, all of which must be within 30 feet of the primary target, and none of which can be affected more than once. You can choose to affect fewer secondary targets than the maximum.
 +
|-align="left"
 +
|If the chained jikuu deals damage, the secondary targets each take half as much damage as the primary target (rounded down), and can attempt Reflex saves for half damage (whether the jikuu allows the original target a saving throw or not). For jikuu that don't deal damage, the save DCs against arcing effects are reduced by 4.
 +
|-align="left"
 +
|'''Cost:''' 3 JP, and increases the shaping time by 1 step.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Extend Jikuu">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#FCDC3B;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">EXTEND JIKUU [Metajikuu]</font></div>
 +
|-style="background:white;" align="left"
 +
|You can temporally manipulate a jikuu, allowing its effect to linger longer than normal.
 +
|-align="left"
 +
|'''Prerequisites:''' Chronist.
 +
|-align="left"
 +
|'''Benefit:''' An extended jikuu lasts twice as long as normal. A jikuu with a duration of concentration, instantaneous, or permanent is not affected by this feat.
 +
|-align="left"
 +
|'''Cost:''' 1 JP.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Extraordinary_Talent">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#ADACAC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">EXTRAORDINARY TALENT [Epic]</font></div>
 +
|-style="background:white;" align="left"
 +
|You are more talented than your experience would otherwise suggest.
 +
|-align="left"
 +
|'''Prerequisites:''' Character level 21st+.
 +
|-align="left"
 +
|'''Benefit:''' You gain a talent from the talent list of one of your classes.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Force_Attunement">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#ADACAC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">FORCE ATTUNEMENT [General]</font></div>
 +
|-style="background:white;" align="left"
 +
|Through intense training, you have become exceptionally attuned to your Force, improving your resistances to other Forces in that trinity.
 +
|-align="left"
 +
|'''Prerequisites:''' [[#Versed in the Force|Versed in the Force]].
 +
|-align="left"
 +
|'''Benefit:''' Choose a Force for which you are Force-aligned. Your resistances to other Forces in that Trinity increase by +2.
 +
|-align="left"
 +
|Force effects that would detect your Force that are from Forces that you are opposed within the Trinity for which you applied this feat register you as your Force-user level being two levels higher than it actually is. (Example: A technologist using a ''watcher'' against a mage with this feat would register the mage as being two levels higher than he really is).
 +
|-align="left"
 +
|'''Special:''' You may take this feat multiple times. Each time you do, you can either improve your resistances for an already chosen Force by +2, or you can choose a new Force to which you are Force-aligned.
 +
|-align="left"
 +
|This feat only affects race- and class-based Force resistances. It does not affect resistances granted by Force effects or by items.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Force_Field">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#ADACAC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">FORCE FIELD [General]</font></div>
 +
|-style="background:white;" align="left"
 +
|Your mere presence alters the manner in which reality functions.
 +
|-align="left"
 +
|'''Prerequisites:''' [[#Versed in the Force|Versed in the Force]].
 +
|-align="left"
 +
|'''Benefit:''' Your race- and class-based Force resistances extend in a 5-foot radius around you, albeit at 5 lower than your resistance. If an effect that affects an area or multiple targets fails to overcome your resistance, it must check to see if it overcomes your field's resistance; if it does not, the area of your "force field" is also not affected (if an area, that area is unaffected; if targeted, no targets in your field are affected).
 +
|-align="left"
 +
|However, effects that prohibit or otherwise block Force creatures of your Force alignment treat the entirety of your "force field" as your area; thus, if you are Magic-aligned and an effect prevents Magic-aligned creatures from coming near, you are blocked an earlier 5 feet than you normally would be.
 +
|-align="left"
 +
|Your Force resistances are considered 5 higher for purposes of attempting to use Force-aligned items of Forces to which you are naturally opposed.
 +
|-align="left"
 +
|'''Special:''' You can take this feat multiple times. Each time you do, the radius of your "force field" increases by 5 feet, and the resistance granted to that area is further reduced by 5. If a portion of your field would be reduced to a Force resistance of less than 1, that portion of your field does not exist.
 +
|-align="left"
 +
|The increase to Force resistance for purposes of using Force-aligned items applies only the first time you take this feat.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Jikuu Focus">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#F0E68C;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">JIKUU FOCUS [Temporal]</font></div>
 +
|-style="background:white;" align="left"
 +
|Your manipulations of time and space are harder to resist.
 +
|-align="left"
 +
|'''Prerequisites:''' Chronist level 1st+.
 +
|-align="left"
 +
|'''Benefit:''' Increase the Saving Throw DC of all jikuu you shape by +1.
 +
|-align="left"
 +
|'''Special:''' You may select this feat multiple times. It's effect stacks.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Jikuu Knowledge">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#F0E68C;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">JIKUU KNOWLEDGE [Temporal]</font></div>
 +
|-style="background:white;" align="left"
 +
|You have investigated the mysteries of time deeper than your peers.
 +
|-align="left"
 +
|'''Prerequisites:''' Chronist level 1st+.
 +
|-align="left"
 +
|'''Benefit:''' You gain knowledge of two additional jikuu of any level you can access.
 +
|-align="left"
 +
|'''Special:''' You may select this feat multiple times. Each time you do, choose new jikuu.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Jikuu Mastery">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#F0E68C;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">JIKUU MASTERY [Temporal]</font></div>
 +
|-style="background:white;" align="left"
 +
|Your familiarity with certain manipulations of time allow you to expend less energy to shape them.
 +
|-align="left"
 +
|'''Prerequisites:''' Chronist level 3rd+.
 +
|-align="left"
 +
|'''Benefit:''' Choose a number of jikuu equal to your Intelligence modifier (min 1). The JP cost for those jikuu is reduced by 1, to a minimum of 1.
 +
|-align="left"
 +
|'''Special:''' You can take this feat multiple times. Each time you do, you can do one of the following: choose a new set of jikuu, for which you reduce the JP cost by 1; or reduce the JP cost of a jikuu already chosen with this feat by another 1 point (minimum 1).
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Quantum Attunement">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#F0E68C;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">QUANTUM ATTUNEMENT [Temporal]</font></div>
 +
|-style="background:white;" align="left"
 +
|Your attunement with quanta improves, improving your access to your personal timeline.
 +
|-align="left"
 +
|'''Prerequisites:''' Chronist level 1st+.
 +
|-align="left"
 +
|'''Benefit:''' You gain 1 quanta (personal JP).
 +
|-align="left"
 +
|'''Special:''' You may select this feat multiple times. It's effect stacks; in addition, you gain 1 additional quanta (personal JP) for each time you have previously taken this feat.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Quicken Jikuu">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#FCDC3B;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">QUICKEN JIKUU [Metajikuu]</font></div>
 +
|-style="background:white;" align="left"
 +
|By expending a significant amount of temporal energy, you can shape a jikuu in considerably less time than normal.
 +
|-align="left"
 +
|'''Prerequisites:''' Chronist.
 +
|-align="left"
 +
|'''Benefit:''' A quickened jikuu has its activation time reduced by 3 steps, to a minimum of immediate.
 +
|-align="left"
 +
|'''Cost:''' 4 JP.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Rapid Shaping">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#F0E68C;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">RAPID SHAPING [Temporal]</font></div>
 +
|-style="background:white;" align="left"
 +
|Your proficiency with a selected jikuu is so strong that you can alter the timeline faster with it than normal.
 +
|-align="left"
 +
|'''Prerequisites:''' [[#Jikuu Mastery|Jikuu Mastery]].
 +
|-align="left"
 +
|'''Benefit:''' Choose a jikuu you have selected at least once with Jikuu Mastery. The activation time for that jikuu is reduced one step: from 1 round to 1 full action, from 1 full action to 1 standard, from standard to move, from move to swift, or from swift to immediate.
 +
|-align="left"
 +
|You cannot reduce the activation time for a jikuu below 1 immediate action.
 +
|-align="left"
 +
|If the activation time for the chosen jikuu is more than 1 round, it is reduced by 1 round.
 +
|-align="left"
 +
|If the activation time for the jikuu is measured in minutes, then it is reduced by 1 minute. If the activation time of the jikuu is 1 minute, it is now measured in rounds (ie, 10 rounds).
 +
|-align="left"
 +
|'''Special:''' You can take this feat multiple times. Each time you do, you can do one of the following: choose a new jikuu previously chosen with Jikuu Mastery, for which you can reduce the activation time by one step; or reduce the activation time of a jikuu already chosen with this feat by another step.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Repeat Jikuu">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#FCDC3B;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">REPEAT JIKUU [Metajikuu]</font></div>
 +
|-style="background:white;" align="left"
 +
|You twist and fold the temporal energy of a jikuu, causing it to shape itself again on your next turn.
 +
|-align="left"
 +
|'''Prerequisites:''' Chronist.
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|-align="left"
 +
|'''Benefit:''' A repeated jikuu is automatically shaped again at the beginning of your next turn. No matter where you might have moved since your last turn, the second jikuu originates from the same location and affects the same area as the original jikuu. If the original jikuu designates a ranged target, the repeated jikuu affects the same target if it is within 30 feet of its original position; otherwise, the second jikuu fails.
 +
|-align="left"
 +
|Touch range jikuu cannot be affected by this feat.
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|-align="left"
 +
|'''Cost:''' 3 JP.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Tachyon Attunement">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#F0E68C;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">TACHYON ATTUNEMENT [Temporal]</font></div>
 +
|-style="background:white;" align="left"
 +
|Your attunement with tachyons improves, giving you greater power to manipulate time over short periods.
 +
|-align="left"
 +
|'''Prerequisites:''' Chronist level 1st+.
 +
|-align="left"
 +
|'''Benefit:''' You gain 2 tachyons (universal JP).
 +
|-align="left"
 +
|'''Special:''' You may select this feat multiple times. It's effect stacks; in addition, you gain 1 additional tachyon (universal JP) for each time you have previously taken this feat.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Twin Jikuu">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#FCDC3B;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">TWIN JIKUU [Metajikuu]</font></div>
 +
|-style="background:white;" align="left"
 +
|When shaping a jikuu, you can expend additional temporal energy to shape it twice simultaneously.
 +
|-align="left"
 +
|'''Prerequisites:''' Chronist.
 +
|-align="left"
 +
|'''Benefit:''' Shaping a twinned jikuu causes the jikuu to take effect twice in the same area or on the same target simultaneously. Any variable characteristics (including attack rolls) or decisions you make about the jikuu (including target and area), are applied to both jikuu, with affected creatures receiving all the effects of each jikuu individually (including getting two saving throws, if applicable).
 +
|-align="left"
 +
|A jikuu whose effects wouldn't stack if it was activated twice under normal circumstances will create redundant effects if successfully twinned.
 +
|-align="left"
 +
|'''Cost:''' 4 JP.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Versed_in_the_Force">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#ADACAC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">VERSED IN THE FORCE [General]</font></div>
 +
|-style="background:white;" align="left"
 +
|You have been well-trained in the ways of a specific Force, making your ability to draw upon it far more potent than normal.
 +
|-align="left"
 +
|'''Benefit:''' Choose a Force for which you are Force-aligned. You gain a +4 bonus to your Force-user level for that Force. If this feat would increase your Force-user level above your Hit Dice, the maximum it can be raised to is equal to your Hit Dice + the number of times you have taken this feat for that Force.
 +
|-align="left"
 +
|'''Special:''' You may take this feat multiple times. Each time you do, you may choose the same Force, or choose a different Force it applies to. If you choose the same Force, the bonus provided improves by +2 (but is still restricted by your HD + the number of times you have taken this feat for that Force).
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Widen Jikuu">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#FCDC3B;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">WIDEN JIKUU [Metajikuu]</font></div>
 +
|-style="background:white;" align="left"
 +
|You can alter the spatial aspects of a jikuu, affecting a larger area than normal.
 +
|-align="left"
 +
|'''Prerequisites:''' Chronist.
 +
|-align="left"
 +
|'''Benefit:''' You can alter a burst, emanation, line, or spread shaped jikuu to increase its area. Any numeric measurements of the jikuu's area are doubled.
 +
|-align="left"
 +
|Jikuu that do not have an area of one of these four sorts are not affected by this feat. 
 +
|-align="left"
 +
|'''Cost:''' 2 JP.
 +
|}
 +
</div>
 +
 +
&nbsp;
  
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]
 
[[category:Base Classes]]
 
[[category:Base Classes]]
 
[[category:Time]]
 
[[category:Time]]

Revision as of 15:59, 10 October 2015

The Epochent
  Jikuu
Level BAB Fort Ref Will Special Universal JP Personal JP Jikuu Known Max Jikuu Level
1 +0 +0 +1 +2 Temporal Synchronicity, Time Sensitivity 2 1 4 1st
2 +1 +0 +2 +3   4 2 6 1st
3 +1 +1 +2 +3   6 3 8 2nd
4 +2 +1 +2 +4   8 4 10 2nd
5 +2 +1 +3 +4 Jikuu Recovery (1/minute) 10 5 12 3rd
6 +3 +2 +3 +5   12 6 14 3rd
7 +3 +2 +4 +5   14 7 16 4th
8 +4 +2 +4 +6   16 8 18 4th
9 +4 +3 +4 +6   18 9 20 5th
10 +5 +3 +5 +7 Epochent Talent, Jikuu Recovery (1/round) 20 10 22 5th
11 +5 +3 +5 +7   22 11 24 6th
12 +6/+1 +4 +6 +8 Epochent Talent 24 12 26 6th
13 +6/+1 +4 +6 +8   26 13 28 7th
14 +7/+2 +4 +6 +9 Epochent Talent 28 14 30 7th
15 +7/+2 +5 +7 +9 Jikuu Recovery (Wis/round) 30 15 32 8th
16 +8/+3 +5 +7 +10 Epochent Talent 32 16 34 8th
17 +8/+3 +5 +8 +10   34 17 36 9th
18 +9/+4 +6 +8 +11 Epochent Talent 36 18 38 9th
19 +9/+4 +6 +8 +11   38 19 40 10th
20 +10/+5 +6 +9 +12 Epochent Talent 40 20 42 10th

 

Epochent

Moth'treyl, iconic epochent
"Time is not a linear thing, but a nebular web of existential freedom..."

Time is a powerful thing, and while the layman is content to pass through the timestream in a single direction, the epochent has chosen to study the ways of time, seeking other means to experience its passage. Nebulous and capricious, time is not a Force to be meddled with lightly, and those who would call themselves epochents study intensely to even begin to dip into the secrets that lie within the causal machinery behind the world.

Once such knowledge and understanding is attained, however, an entire new world opens for the epochent: the ability to manipulate time itself. While budding epochents are only able to pluck at the timelines of themselves and the world around them, as they grow in power, they gradually gain the ability to manipulate the timestream in ways that most others can scarcely comprehend.

The powers of an epochent are difficult to master; unlike most other Forces, time is patient, cunning, and often has little to offer in the way of brute strength, preferring subtlety and manipulation to overt confrontation. An epochent caught unaware is a dangerous opponent; an epochent who is prepared is oft impossible to defeat, able to twist the timeline such that their defeat never even occurred.

Game Rule Information

Epochents have the following game statistics.

Force Alignment: Time.

Force Resistances: UO 5 + level, CO 5 + level.

Abilities: Intelligence, Wisdom, and Charisma are all equally important to an epcohent. He gains bonus JP based on his Wisdom, bonus jikuu known based on his Intelligence, and he sets the saving throw DC for his jikuu based on his Charisma.

Hit Die: d6.

Class Skills: The Epochent’s class skills are Concentration (Con), Craft (Int), Decipher Script (Int), Gather Information (Cha), Jikuucraft (Int), Knowledge (History) (Int), Listen (Per), Notice (Per), Search (Per), Speak Language, and Use Force Item (Cha).

Skill Points at Each Level: 4 + Int modifier.

Alignment: Any.

Starting Age: Complex.

Starting Gold: 4d4 x 10gp.

Favored By: None.

Class Features

All of the following are class features of the epochent.

Weapons and Armor Proficiency: Epochents are proficient with the club, dagger, dart, hand crossbow, light crossbow, quarterstaff, sap and sling, but not with any type of armor or shield. Using jikuu is not affected by armor.

Jikuu (Ji): The primary weapon of the epochent is jikuu, the name of the abilities of the force of time. The effective level of a jikuu is equal to its JP cost.

An epochent gains additional jikuu known based on his Intelligence modifier. Whenever he gains access to a level of jikuu for which he would get "bonus spells per day," he instead gains access to that many additional jikuu of that level. An epochent must have an Intelligence score of 10 + jikuu level in order to use a jikuu of a given level.

At 4th level, and every four levels thereafter (8th, 12th, etc), the epochent may exchange one jikuu he knows for one he does not, so long as the new jikuu does not exceed the limit on the maximum JP cost of jikuu he knows.

An epochent sets the saving throw DC for his jikuu based on his Charisma. A jikuu's saving throw DC is 10 + jikuu level + the epochent's Charisma modifier.

Jikuu Points (Te): The epochent pulls forth energy from the timeline itself to fuel his abilities. This energy is referred to simply as jikuu points, and comes in two varieties.

Universal jikuu points are taken directly from the passage of time itself. As time passes, the epochent has more timeline to work with, and so slowly recovers universal jikuu points over time, with no effort required on his part.

You gain bonus universal JP based upon your Wisdom modifier. An epochent gains bonus JP at each level according to the following formula: epochent level x wisdom modifier x 1/2. At each new epochent level, the bonus JP are recalculated based upon the epochent's base JP for that level, then added to his total. This table can be used for ease of reference.

Your recovery rate for universal jikuu points is dependent on your epochent level. At first level, you recover universal jikuu points at a rate of 1 every 5 minutes. At fifth level, this improves to 1 every minute. At tenth level, you recover 1 point every round. At fifteenth level, you recover a number of universal jikuu points equal to your Wisdom modifier each round.

Bonus Personal JP
Wis Level
Mod 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 1 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5
+2 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10
+3 0 1 2 3 3 4 5 6 6 7 8 9 9 10 11 12 12 13 14 15
+4 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+5 1 2 3 5 6 7 8 10 11 12 13 15 16 17 18 20 21 22 23 25
+6 1 3 4 6 7 9 10 12 13 15 16 18 19 21 22 24 25 27 28 30
+7 1 3 5 7 8 10 12 14 15 17 19 21 22 24 26 28 29 31 33 35
+8 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
+9 2 4 6 9 11 13 15 18 20 22 24 27 29 31 33 36 38 40 42 45
+10 2 5 7 10 12 15 17 20 22 25 27 30 32 35 37 40 42 45 47 50

Personal jikuu points represent the epochent's own timeline. This takes significantly more time to recover, and expended jikuu points from his personal pool can render him unable to use jikuu until he recovers it. You can only use a jikuu if its jikuu point cost is equal to or lower than the number of jikuu points in your personal pool.

You gain bonus personal JP based upon your Wisdom modifier. Use the table on the right to determine your bonus personal JP.

Your personal jikuu points can only be restored by a night's rest, after which you recover all of them.

You can use jikuu points from either pool to use jikuu; in addition, you can freely mix jikuu points from either pool to cover the cost of a jikuu (for instance, to pay the 5 JP to use a 5th-level jikuu, you can use 3 points from your universal pool and 2 points from your personal pool).

Temporal Synchronicity (Ex): Unlike most Force-users, who are restricted to using one Force-based ability per round (no matter how many actions they may have), the epochent has no such restrictions, and may use as many jikuu in a round as his actions will allow.

Time Sensitivity (Te): The epochent may, as a swift action, learn the initiative of all creatures within 60 feet; this ability essentially functions as per the chronosense jikuu. However, it only lasts for 1 round per level. The epochent can use this ability at will.

Jikuu

The following are jikuu for the epochent.

 

1st-Level Epochent Jikuu
Jikuu Name Action Effect
Accelerate Standard Increase target's initiative by 3.
Accelerate Metabolism Standard Weaken target by acclerating its metabolism.
Alacrity Standard One target gains haste for 1 round.
Bomb Standard Deal 1d8+1/level (max +5) magnetic damage to a creature.
Chronosense Swift Sense the passage of time.
Decelerate Standard Target's move speeds are halved.
Defensive Precognition Standard Gain bonuses to AC and saves.
Deja Vu Standard Target repeats its last action.
Detect Time Move Detect temporal effects.
Drag Immediate Target creature falls faster.
Escape Move You or touched creature teleports a short distance.
Feather Fall Immediate Target creature falls slower.
Float Standard Target creature gains the float status.
Lethargy Standard Target gains dex down (1).
Moment Swift Refocus, resetting your intiative to 20.
Offensive Precognition Standard Gain a bonus to attack rolls.
Pause Standard Reduce target's initiative by 4.
Propel Standard Target gains a +30 ft. enhancement bonus to its movement speed.
Sleep Standard Targets in an area gain the sleep status.
Slide Standard Move target 5 feet.
Surprise Swift Flat-footed target takes a -10 to its initiative.
Temporal Armor Immediate Gain a +4 haste bonus to initiative for 1 hour/level.
Temporal Weapon Standard Touched weapon becomes Time-aligned.
True Strike Standard Touched creature gets +20 insight bonus on its next attack roll.

 

2nd-Level Epochent Jikuu
Jikuu Name Action Effect
Age Item Move Rapidly age an item.
Bestow Time Partial Grant a touched creature a partial action on its next turn.
Dimension Swap Standard Switch ally's places.
Disorient Standard Target rerolls its Initiative, becomes flat-footed until its next turn.
Fold Space Standard Fold space in on itself, removing squares from the battlefield.
Fracture Flow Standard Target can takes its actions disparately.
Hustle Swift Gain a move action.
Identify Jikuu 5 minutes Identiy the properties of a temporal item.
Jikuumental, Minor 1 round Coalesce time into a small jikuumental under your command.
Foresight, Offensive Standard Gain a bonus to damage rolls.
Phase Shift Standard You can phase through up to 1 foot of solid material.
Refresh Immediate Target regains its swift or immediate action, and regains all of its opportunity attacks.
Regen Standard Grant a creature fast healing (1d6).
Slide, Potent Standard Move target up to 20 feet.
Slow Standard One target/level gains the slow status ailment.
Speed Standard Target gains dex up (2).
Temporal Edit Swift Redo your turn's actions after the fact.
Time Lapse Standard Target effect's duration is shortened.
Time Shield Standard Effects used on touched creature are delayed.
Time Swap Standard Switch ally's Initiatives.

 

3rd

JIKUU		JP	ACT	EFFECT					SAVE?
Blink		3	Stan	As per blink.
Bullet Time	3	Swif	Perceive time passing slower.
Chrono Cross	3	Stan	As mirror image, but better.
Detect
   Remembrance	3	Move	Detect Blue and Chaos effects.
False Gravity	3	Stan	Travel on solid surface as though it
				   had its own gravity.
Gravity		3	Stan	Target loses 25% current HP.		Fort negates
Haste		3	Stan	One target/level is hasted.		None
Lag		3	Swif	Target's init reduced by 3 each round
				   for one round/level.			Will negates (each round)
Meteorite	3	Stan	2d8+1/level dmg to target.		Ref half
Restore Item	3	Stan	Restore an item to an earlier version;
				   requires a tracer.
Splice		3	Stan	Two targets take their turns at the
			   	   same time.				Will negates
Steal Time	3	Swif	As swift, touched creature loses a
				   partial action on next turn and you
				   gain a partial action this turn.	Will negates
Temporal Shove	3	Stan	Reduce target's init by 1d6/2 levels.	Will negates
Time Hop	3	Stan	Go forward 1 rd/level in time.		Will negates
Time to Act	3	Stan	Target makes a skill check now.		None
Tracer		3	Swif	Put a tracer in the timestream.		None
Undo Jikuu	3	Stan	As per dispel magic, but time.

4th

JIKUU		JP	EFFECT					SAVE?
Age Creature	4	Rapidly age a creature for 1 rd/level.
Compress Time	4	Target's init increases by 2 each round
			   for 1 rd/level.
Dimension Door	4	As per dimension door.
Expand Space	4	Stretch space out.
Immobilize	4	Target cannot move from its square.	Will negates
Quintessence	4	Compress time into a physical item.
Regen		4	Target heals 2d4 HP/round, or multiple
			   targets heal 1 HP/round.
Restore
   Creature	4	Rapidly youthen a creature for 1 rd/level.
Retrieve	4	Teleport an item to your hand.		Will negates (if held)
Temporal
   Acceleration	4	1 round to act freely.			None
Time Ebb	4	Until your next turn, time does not
			   count against effects' durations.
Time to Pause	4	Target can take 10 in an instant.	Will negates
Timetwister	4	Everyone rerolls their initiative.
Trace
   Teleport	4	Trace the destination of a teleport	
			   effect.				None
Warp		4	Physically return to a tracer.		(Willing only)

5th

JIKUU		JP	EFFECT					SAVE?
Comet		5	1d6/level dmg in 20-ft radius.		Ref half
Day's Rest	5	A day passes.				Will negates
Decay		5	Target takes 2d4 damage/round.		Fort negates (each round)
Detect Force	5	Detect Force effects.
Freedom of
   Movement	5	You cannot be held or immobilized.
Dimension Swap,
   Offensive	5	Switch enemy's places.			Will negates
Quicken		5	Target goes now.			None
Second Chance	5	As immediate, gain a reroll.
Speed, Mass	5	1 creature/level gets +4 DEX.		Fort negates (harmless)
Teleport	5	As per teleport.
Temporal Dodge	5	As immediate, avoid the effects of a
			   single action.
Temporal
   Forewrite	5	Interact with a possible future.
Temporal
   Rewrite	5	Rewrite a small part of your past.
Undo Blue	5	As per undo jikuu, but blue.
Undo Chaos	5	As per undo jikuu, but chaos.

6th

JIKUU		JP	EFFECT					SAVE?
Adjust Flow	6	Time flows faster or slower in area.
Chrono Trigger	6	As per contingency.
Demi		6	Target loses 50% current HP.		Fort negates
Double		6	Creature is cloned for 1 rd/level,
			   then disappears for 1 rd/level.	Will negates
Echo		6	Target creature suffers through the
			   events of last round again.		Will negates
Eject		6	Trap a target in folded space.		Ref negates
Hasteaga	6	Target gets additional action each rd.	None
Immediacy	6	As immediate, gain a move action.
Permanency	6	Make a jikuu a permanent effect.
Regena		6	Target heals 2d6 HP/round, or multiple
			   targets heal 3 HP/round.
Reset		6	Bring a past version of yourself 
			   forward from a tracer.
Temporal Skip	6	As immediate, skip over a creature's 
			   turn.				Will negates
Time Hop, Mass	6	Multiple targets go forward in time.	Will negates
Time Slip	6	Target takes damage/action.		Fort negates

7th

JIKUU		JP	EFFECT					SAVE?
20 Minutes	7	Target can take 20 in an instant.	Will negates
Divert
   Teleport	7	As per divert teleport.			Will negates
Fate of One	7	Reroll any roll you just failed.	None
Immobilize,
   Mass		7	Immobilize multiple creatures.
Instant Summons	7	Prepared object appears in your hand.
Nova		7	1d8/level dmg in 20-ft radius.		Ref half
Reverse Gravity	7	Objects and creatures fall upward.
Stitch in Time	7	Some creatures get an extra round.
Synchronize	7	Negate all Jikuu.			None
Teleport Object	7	As per teleport object.
Teleportaga	7	As per greater teleport.
Undo Force	7	As per undo jikuu, but any force.
Withering	7	Kill target by rapid aging.

8th

JIKUU		JP	EFFECT					SAVE?
Discrete Time	8	Immediate actions can't be taken.	Will negates
Quick		8	Templar takes two actions now.		None
Regenaga	8	Target heals 2d8 HP/round, or multiple
			   targets heal 5 HP/round.
Save State	8	Remember current version of creature 
			   to possibly replace later.		(Willing only)
Stop		8	Target is stopped.			Will negates
Temporal
   Disjunction	8	Target lags in time.			Will negates
Temporal
   Regression 	8 	Go back in time to a tracer. 		None
Temporal
   Stasis	8	As per temporal stasis.			Fort negates
Tempoview	8	Scry on a creature in time.		Will negates

9th

JIKUU		JP	EFFECT					SAVE?
Borrow Time	9	Gain actions others don't take.
Chrono Break	9	You gain another position in the
			   initiative order.
Meteor		9	As per meteor swarm.			Ref half
Rewind		9	Relive the last round.			None
Time Stop	9	1d4+1 rounds to act freely.		None
Time Stretch	9	Actions take less time for you.
Temporal
   Projection	9	Visit other times and timelines, but
			   unable to interact.

10th

JIKUU		JP	EFFECT					SAVE?
Quantum Leap	10	Choose the future.
Quarter		10	Target loses 75% current HP.		Fort negates
Regenaja	10	Target heals 2d10 HP/round, or multiple
			   targets heal 7 HP/round.
Stopaga		10	Multiple targets are stopped.		Will negates
Temporal
   Abstraction	10	Gain 1d10 partial actions.		None
Time Gate	10	Open a gate through time.
Triple		10	Creature is cloned twice for 1 rd/level,
			   then disappears for 2 rds/level.	Will negates

Feats

The following are a selection of feats that are relevant to epochents.

 

CHAIN JIKUU [Metajikuu]
You can cause a jikuu to tug at the timelines of creatures near the original target.
Prerequisites: Chronist.
Benefit: Any jikuu that specifies a single target and has a range greater than touch can be chained so as to affect that primary target normally, then arc to a number of secondary targets equal to one-half your chronist level (maximum 10). Each arc affects one secondary target chosen by you, all of which must be within 30 feet of the primary target, and none of which can be affected more than once. You can choose to affect fewer secondary targets than the maximum.
If the chained jikuu deals damage, the secondary targets each take half as much damage as the primary target (rounded down), and can attempt Reflex saves for half damage (whether the jikuu allows the original target a saving throw or not). For jikuu that don't deal damage, the save DCs against arcing effects are reduced by 4.
Cost: 3 JP, and increases the shaping time by 1 step.

 

EXTEND JIKUU [Metajikuu]
You can temporally manipulate a jikuu, allowing its effect to linger longer than normal.
Prerequisites: Chronist.
Benefit: An extended jikuu lasts twice as long as normal. A jikuu with a duration of concentration, instantaneous, or permanent is not affected by this feat.
Cost: 1 JP.

 

EXTRAORDINARY TALENT [Epic]
You are more talented than your experience would otherwise suggest.
Prerequisites: Character level 21st+.
Benefit: You gain a talent from the talent list of one of your classes.

 

FORCE ATTUNEMENT [General]
Through intense training, you have become exceptionally attuned to your Force, improving your resistances to other Forces in that trinity.
Prerequisites: Versed in the Force.
Benefit: Choose a Force for which you are Force-aligned. Your resistances to other Forces in that Trinity increase by +2.
Force effects that would detect your Force that are from Forces that you are opposed within the Trinity for which you applied this feat register you as your Force-user level being two levels higher than it actually is. (Example: A technologist using a watcher against a mage with this feat would register the mage as being two levels higher than he really is).
Special: You may take this feat multiple times. Each time you do, you can either improve your resistances for an already chosen Force by +2, or you can choose a new Force to which you are Force-aligned.
This feat only affects race- and class-based Force resistances. It does not affect resistances granted by Force effects or by items.

 

FORCE FIELD [General]
Your mere presence alters the manner in which reality functions.
Prerequisites: Versed in the Force.
Benefit: Your race- and class-based Force resistances extend in a 5-foot radius around you, albeit at 5 lower than your resistance. If an effect that affects an area or multiple targets fails to overcome your resistance, it must check to see if it overcomes your field's resistance; if it does not, the area of your "force field" is also not affected (if an area, that area is unaffected; if targeted, no targets in your field are affected).
However, effects that prohibit or otherwise block Force creatures of your Force alignment treat the entirety of your "force field" as your area; thus, if you are Magic-aligned and an effect prevents Magic-aligned creatures from coming near, you are blocked an earlier 5 feet than you normally would be.
Your Force resistances are considered 5 higher for purposes of attempting to use Force-aligned items of Forces to which you are naturally opposed.
Special: You can take this feat multiple times. Each time you do, the radius of your "force field" increases by 5 feet, and the resistance granted to that area is further reduced by 5. If a portion of your field would be reduced to a Force resistance of less than 1, that portion of your field does not exist.
The increase to Force resistance for purposes of using Force-aligned items applies only the first time you take this feat.

 

JIKUU FOCUS [Temporal]
Your manipulations of time and space are harder to resist.
Prerequisites: Chronist level 1st+.
Benefit: Increase the Saving Throw DC of all jikuu you shape by +1.
Special: You may select this feat multiple times. It's effect stacks.

 

JIKUU KNOWLEDGE [Temporal]
You have investigated the mysteries of time deeper than your peers.
Prerequisites: Chronist level 1st+.
Benefit: You gain knowledge of two additional jikuu of any level you can access.
Special: You may select this feat multiple times. Each time you do, choose new jikuu.

 

JIKUU MASTERY [Temporal]
Your familiarity with certain manipulations of time allow you to expend less energy to shape them.
Prerequisites: Chronist level 3rd+.
Benefit: Choose a number of jikuu equal to your Intelligence modifier (min 1). The JP cost for those jikuu is reduced by 1, to a minimum of 1.
Special: You can take this feat multiple times. Each time you do, you can do one of the following: choose a new set of jikuu, for which you reduce the JP cost by 1; or reduce the JP cost of a jikuu already chosen with this feat by another 1 point (minimum 1).

 

QUANTUM ATTUNEMENT [Temporal]
Your attunement with quanta improves, improving your access to your personal timeline.
Prerequisites: Chronist level 1st+.
Benefit: You gain 1 quanta (personal JP).
Special: You may select this feat multiple times. It's effect stacks; in addition, you gain 1 additional quanta (personal JP) for each time you have previously taken this feat.

 

QUICKEN JIKUU [Metajikuu]
By expending a significant amount of temporal energy, you can shape a jikuu in considerably less time than normal.
Prerequisites: Chronist.
Benefit: A quickened jikuu has its activation time reduced by 3 steps, to a minimum of immediate.
Cost: 4 JP.

 

RAPID SHAPING [Temporal]
Your proficiency with a selected jikuu is so strong that you can alter the timeline faster with it than normal.
Prerequisites: Jikuu Mastery.
Benefit: Choose a jikuu you have selected at least once with Jikuu Mastery. The activation time for that jikuu is reduced one step: from 1 round to 1 full action, from 1 full action to 1 standard, from standard to move, from move to swift, or from swift to immediate.
You cannot reduce the activation time for a jikuu below 1 immediate action.
If the activation time for the chosen jikuu is more than 1 round, it is reduced by 1 round.
If the activation time for the jikuu is measured in minutes, then it is reduced by 1 minute. If the activation time of the jikuu is 1 minute, it is now measured in rounds (ie, 10 rounds).
Special: You can take this feat multiple times. Each time you do, you can do one of the following: choose a new jikuu previously chosen with Jikuu Mastery, for which you can reduce the activation time by one step; or reduce the activation time of a jikuu already chosen with this feat by another step.

 

REPEAT JIKUU [Metajikuu]
You twist and fold the temporal energy of a jikuu, causing it to shape itself again on your next turn.
Prerequisites: Chronist.
Benefit: A repeated jikuu is automatically shaped again at the beginning of your next turn. No matter where you might have moved since your last turn, the second jikuu originates from the same location and affects the same area as the original jikuu. If the original jikuu designates a ranged target, the repeated jikuu affects the same target if it is within 30 feet of its original position; otherwise, the second jikuu fails.
Touch range jikuu cannot be affected by this feat.
Cost: 3 JP.

 

TACHYON ATTUNEMENT [Temporal]
Your attunement with tachyons improves, giving you greater power to manipulate time over short periods.
Prerequisites: Chronist level 1st+.
Benefit: You gain 2 tachyons (universal JP).
Special: You may select this feat multiple times. It's effect stacks; in addition, you gain 1 additional tachyon (universal JP) for each time you have previously taken this feat.

 

TWIN JIKUU [Metajikuu]
When shaping a jikuu, you can expend additional temporal energy to shape it twice simultaneously.
Prerequisites: Chronist.
Benefit: Shaping a twinned jikuu causes the jikuu to take effect twice in the same area or on the same target simultaneously. Any variable characteristics (including attack rolls) or decisions you make about the jikuu (including target and area), are applied to both jikuu, with affected creatures receiving all the effects of each jikuu individually (including getting two saving throws, if applicable).
A jikuu whose effects wouldn't stack if it was activated twice under normal circumstances will create redundant effects if successfully twinned.
Cost: 4 JP.

 

VERSED IN THE FORCE [General]
You have been well-trained in the ways of a specific Force, making your ability to draw upon it far more potent than normal.
Benefit: Choose a Force for which you are Force-aligned. You gain a +4 bonus to your Force-user level for that Force. If this feat would increase your Force-user level above your Hit Dice, the maximum it can be raised to is equal to your Hit Dice + the number of times you have taken this feat for that Force.
Special: You may take this feat multiple times. Each time you do, you may choose the same Force, or choose a different Force it applies to. If you choose the same Force, the bonus provided improves by +2 (but is still restricted by your HD + the number of times you have taken this feat for that Force).

 

WIDEN JIKUU [Metajikuu]
You can alter the spatial aspects of a jikuu, affecting a larger area than normal.
Prerequisites: Chronist.
Benefit: You can alter a burst, emanation, line, or spread shaped jikuu to increase its area. Any numeric measurements of the jikuu's area are doubled.
Jikuu that do not have an area of one of these four sorts are not affected by this feat.
Cost: 2 JP.