Difference between revisions of "Martial: Deliverance Maneuvers List"

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(Created page with "A list of deliverance maneuvers for the berserker class. The berserker maneuver index includes a full index of all maneuvers in all berserker schools, as...")
 
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|You threaten a ''critical hit'' on a natural result of 20 minus your ''rage''; note that a ''natural 1'' always misses.
 
|You threaten a ''critical hit'' on a natural result of 20 minus your ''rage''; note that a ''natural 1'' always misses.
 
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|When you attack a creature, you gain one ''rage''.
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|When you use an action to attack at least one creature, you gain one ''rage''.
 
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|You gain immunity to ''hobble'', ''immobilize'', and any effect that would reduce your movement speed.
 
|You gain immunity to ''hobble'', ''immobilize'', and any effect that would reduce your movement speed.

Revision as of 11:57, 28 February 2017

A list of deliverance maneuvers for the berserker class.

The berserker maneuver index includes a full index of all maneuvers in all berserker schools, as well as an explanation of some of the terms used in these descriptions.

 

Martial Maneuvers: Berserker
Maneuvers Index | Berserk · Defiance · Deliverance

 

Deliverance Maneuver Descriptions

The following are the deliverance maneuvers in alphabetical order.

Basic Stance

This is the basic stance of the deliverance school.

 

DELIVERANCE
Classes: Brk
School: Deliverance [Stance]
Action: Free
Range: Personal
Target: You
Oh, I'll deliver you from evil, alright.
While you are in this stance, your rage gains the abandon descriptor.
You gain a +1 power bonus to all damage potency with physical attacks; this effect cannot increase your damage over the damage cap.
You threaten a critical hit on a natural result of 20 minus your rage; note that a natural 1 always misses.
When you use an action to attack at least one creature, you gain one rage.
You gain immunity to hobble, immobilize, and any effect that would reduce your movement speed.
You ignore difficult terrain.
You gain immunity to any effect that would reduce your Initiative.
You gain immunity to malice and you automatically succeed on checks made to bypass fade.
When this stance ends, you immediately become tired. (A tired berserker loses all their rage and cannot gain rage until he takes a short rest.)

 

Other Maneuvers

Other maneuvers of the deliverance school.