Difference between revisions of "Technology: Biomedical Device List"
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=Biomedical Device Descriptions= | =Biomedical Device Descriptions= | ||
The following are the biomedical devices in alphabetical order. | The following are the biomedical devices in alphabetical order. | ||
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+ | | ||
+ | |||
+ | <div id="Stimpack"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#858585;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">STIMPACK</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Engineer|Eng]] | ||
+ | |- align="left" | ||
+ | |'''Field:''' Biomedical (Healing) | ||
+ | |- align="left" | ||
+ | |'''Construction Cost:''' 5 tp | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Reach | ||
+ | |- align="left" | ||
+ | |'''Target:''' One living creature | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Instantaneous | ||
+ | |- align="left" | ||
+ | |'''Defense:''' Fortitude (harmless) | ||
+ | |- align="left" | ||
+ | |'''Technology Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''A cocktail of restorative fluids inside a convenient-to-use syringe.'' | ||
+ | |-align="left" | ||
+ | |The target of this device can spend a ''healing surge'' to be healed for ''potency 3'' damage; if no ''healing surge'' is spent, the target is healed for half that amount. This effect only works on living creatures with a functional biology. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | |style="background:#A4A4A4; padding-left: 2em;"|'''CLUTCH''' | ||
+ | |-align="left" | ||
+ | |style="padding-left: 5em;"|'''Instantaneous:''' If the target spends a ''healing surge'', the target is fully healed; otherwise, the target heals an amount of damage equal to double his ''healing surge value''. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | |style="background:#A4A4A4; padding-left: 2em;"|'''INGENUITY''' | ||
+ | |-align="left" | ||
+ | |style="padding-left: 5em;"|'''1 IS - Spoonful of Sugar:''' As a swift action, for 5 rounds, the target of this device also gains ''haste'' for 5 rounds. | ||
+ | |-align="left" | ||
+ | |style="padding-left: 5em;"|'''1 IS - Cures What Ails Ya:''' As a swift action, for 5 rounds, this device also attempts to remove one status ailment of the activator's choice from the target. Make a ''technology attack'' with this device against the saving throw DC of the ailment; if you succeed, you remove the effect. | ||
+ | |} | ||
+ | </div> | ||
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Latest revision as of 21:44, 7 March 2016
The device index includes a full index of all devices in all fields, as well as an explanation of some of the terms used in these descriptions.
Technological Devices
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Device Index | Atomical · Biomedical · Chemical · Differential · Electrical · Mechanical |
Biomedical Device Descriptions
The following are the biomedical devices in alphabetical order.
STIMPACK
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Classes: Eng |
Field: Biomedical (Healing) |
Construction Cost: 5 tp |
Activation Time: Standard action |
Range: Reach |
Target: One living creature |
Duration: Instantaneous |
Defense: Fortitude (harmless) |
Technology Resistance: Yes |
A cocktail of restorative fluids inside a convenient-to-use syringe. |
The target of this device can spend a healing surge to be healed for potency 3 damage; if no healing surge is spent, the target is healed for half that amount. This effect only works on living creatures with a functional biology. |
CLUTCH |
Instantaneous: If the target spends a healing surge, the target is fully healed; otherwise, the target heals an amount of damage equal to double his healing surge value. |
INGENUITY |
1 IS - Spoonful of Sugar: As a swift action, for 5 rounds, the target of this device also gains haste for 5 rounds. |
1 IS - Cures What Ails Ya: As a swift action, for 5 rounds, this device also attempts to remove one status ailment of the activator's choice from the target. Make a technology attack with this device against the saving throw DC of the ailment; if you succeed, you remove the effect. |