Difference between revisions of "Technology: Biomedical Device List"

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=Biomedical Device Descriptions=
 
=Biomedical Device Descriptions=
 
The following are the biomedical devices in alphabetical order.
 
The following are the biomedical devices in alphabetical order.
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<div id="Stimpack">
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#858585;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">STIMPACK</font></div>
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|-style="background:white;" align="left"
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|'''Classes:''' [[Class:_Engineer|Eng]]
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|- align="left"
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|'''Field:''' Biomedical (Healing)
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|- align="left"
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|'''Construction Cost:''' 5 tp
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|- align="left"
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|'''Activation Time:''' Standard action
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|- align="left"
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|'''Range:''' Reach
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|- align="left"
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|'''Target:''' One living creature
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|- align="left"
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|'''Duration:''' Instantaneous
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|'''Defense:''' Fortitude (harmless)
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|- align="left"
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|'''Technology Resistance:''' Yes
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|''A cocktail of restorative fluids inside a convenient-to-use syringe.''
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|-align="left"
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|The target of this device can spend a ''healing surge'' to be healed for ''potency 3'' damage; if no ''healing surge'' is spent, the target is healed for half that amount. This effect only works on living creatures with a functional biology.
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|-align="left"
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|&nbsp;
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|-align="left"
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|style="background:#A4A4A4; padding-left: 2em;"|'''CLUTCH'''
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|-align="left"
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|style="padding-left: 5em;"|'''Instantaneous:''' If the target spends a ''healing surge'', the target is fully healed; otherwise, the target heals an amount of damage equal to double his ''healing surge value''.
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|-align="left"
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|&nbsp;
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|-align="left"
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|style="background:#A4A4A4; padding-left: 2em;"|'''INGENUITY'''
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|style="padding-left: 5em;"|'''1 IS - Spoonful of Sugar:''' As a swift action, for 5 rounds, the target of this device also gains ''haste'' for 5 rounds.
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|-align="left"
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|style="padding-left: 5em;"|'''1 IS - Cures What Ails Ya:''' As a swift action, for 5 rounds, this device also attempts to remove one status ailment of the activator's choice from the target. Make a ''technology attack'' with this device against the saving throw DC of the ailment; if you succeed, you remove the effect.
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|}
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</div>
  
 
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Latest revision as of 21:44, 7 March 2016

The device index includes a full index of all devices in all fields, as well as an explanation of some of the terms used in these descriptions.

 

Technological Devices
Device Index | Atomical · Biomedical · Chemical · Differential · Electrical · Mechanical

 

Biomedical Device Descriptions

The following are the biomedical devices in alphabetical order.

 

STIMPACK
Classes: Eng
Field: Biomedical (Healing)
Construction Cost: 5 tp
Activation Time: Standard action
Range: Reach
Target: One living creature
Duration: Instantaneous
Defense: Fortitude (harmless)
Technology Resistance: Yes
A cocktail of restorative fluids inside a convenient-to-use syringe.
The target of this device can spend a healing surge to be healed for potency 3 damage; if no healing surge is spent, the target is healed for half that amount. This effect only works on living creatures with a functional biology.
 
CLUTCH
Instantaneous: If the target spends a healing surge, the target is fully healed; otherwise, the target heals an amount of damage equal to double his healing surge value.
 
INGENUITY
1 IS - Spoonful of Sugar: As a swift action, for 5 rounds, the target of this device also gains haste for 5 rounds.
1 IS - Cures What Ails Ya: As a swift action, for 5 rounds, this device also attempts to remove one status ailment of the activator's choice from the target. Make a technology attack with this device against the saving throw DC of the ailment; if you succeed, you remove the effect.