Technology: Electrical Device List
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The device index includes a full index of all devices in all fields, as well as an explanation of some of the terms used in these descriptions.
Technological Devices
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| Device Index | Atomical · Biomedical · Chemical · Differential · Electrical · Mechanical |
Electrical Device Descriptions
The following are the electrical devices in alphabetical order.
TESLA CANNON
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| Classes: Eng |
| Field: Electrical [Lightning] |
| Construction Cost: 5 tp |
| Activation Time: Standard action |
| Range: Medium (100 feet) |
| Target: One creature (see text) |
| Duration: Instantaneous |
| Defense: Reflex |
| Technology Resistance: Yes |
| What looks like a rifle has been extensively modified, and now crackles with electricity. |
| You can make a technological attack with this device against any creature within range. If you hit, you deal potency 4 lightning damage. |
| CLUTCH |
| The potency of this device's damage increases by 2 for 5 rounds, after which it malfunctions. |
| INGENUITY |
| 1 IS - Disable Inhibitor: As a swift action, for 5 rounds, increase the potency of this device's damage by 1. |
| 1 IS - Reverse Polarity: As a swift action, for 5 rounds, this device deals magnetic damage rather than lightning damage; this device loses the [Lightning] descriptor and gains the [Magnetic] descriptor for the duration of this effect. |
| 1 IS - Van de Graaff Switch: As a swift action, for 5 rounds, this device's Target becomes "Target: One creature, plus up to one creature/three student levels, each of which must be within 15 feet of at least one other target." |